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INI File  |  1998-12-15  |  10.9 KB  |  568 lines

  1. [ConswordAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=61
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=attackb
  11. Movement3=away
  12. Movement4=away2
  13. Movement5=back
  14. Movement6=backJump
  15. Movement7=backJumpDie
  16. Movement8=backJumpEnd
  17. Movement9=backJumpHold
  18. Movement10=crash
  19. Movement11=die
  20. Movement12=dropweapon
  21. Movement13=fallback
  22. Movement14=fallfwd
  23. Movement15=firedie
  24. Movement16=icedie
  25. Movement17=jump
  26. Movement18=jumpDie
  27. Movement19=jumpEnd
  28. Movement20=JumpHold
  29. Movement21=left
  30. Movement22=magicReact
  31. Movement23=out
  32. Movement24=portal
  33. Movement25=portalx
  34. Movement26=pullunder
  35. Movement27=react
  36. Movement28=reactback
  37. Movement29=right
  38. Movement30=run
  39. Movement31=runJump
  40. Movement32=runJumpDie
  41. Movement33=runJumpHold
  42. Movement34=stop
  43. Movement35=walk
  44. Movement36=waterrun
  45. Movement37=waterwalk
  46. Movement38=attack3
  47. Movement39=badie
  48. Movement40=hero
  49. Movement41=kill2
  50. Movement42=rise
  51. Movement43=teleportdown
  52. Movement44=teleportup
  53. Movement45=jumprun
  54. Movement46=jumpstop
  55. Movement47=runstopleft
  56. Movement48=runstopright
  57. Movement49=runwaterrun
  58. Movement50=stoprun
  59. Movement51=stoprunstop
  60. Movement52=stopwalk
  61. Movement53=stopwalkstop
  62. Movement54=stopwaterrun
  63. Movement55=stopwaterwalk
  64. Movement56=walkstopleft
  65. Movement57=walkstopright
  66. Movement58=walkwaterwalk
  67. Movement59=waterrunrun
  68. Movement60=waterwalkwalk
  69.  
  70. nRequiredLoops=38
  71. nSpecificLoops=7
  72. nTransitionLoops=16
  73.  
  74. ;Required Animations-------------------------------------------------------
  75. [movement0]
  76. frames0=12
  77. loop=clsatack.kqs clsatack 0.000000 1.0 0 0
  78. nCue=4
  79. cue0=0.000000 interruptable 1
  80. cue1=0.333333 interruptable 0
  81. cue2=0.333333 playsound swing.aud
  82. cue3=0.500000 do 
  83. nTransition=0
  84.  
  85. [movement1]
  86. frames1=36
  87. loop=clsalatk.KQS clsalatk 0.000000 1.0 0 0
  88. nCue=5
  89. cue0=0.027778 footstep
  90. cue1=0.388889 playsound swing.aud
  91. cue2=0.444444 do 
  92. cue3=0.500000 footstep
  93. cue4=0.861111 footstep
  94. nTransition=0
  95.  
  96. [movement2]
  97. frames2=14
  98. loop=clsatkb.KQS clsatkb 0.000000 1.0 0 0
  99. nCue=7
  100. cue0=0.000000 interruptable 1
  101. cue1=0.714286 footstep
  102. cue2=0.214286 footstep
  103. cue3=0.357143 interruptable 0
  104. cue4=0.428571 playsound swing.aud
  105. cue5=0.571429 do 
  106. cue6=0.571429 footstep
  107. nTransition=0
  108.  
  109. [movement3]
  110. frames3=10
  111. loop=cls_shth.kqs cls_shth 0.000000 1.0 0 0
  112. nCue=2
  113. cue0=0.700000 playsound sheath.aud
  114. cue1=0.900000 footstep
  115. nTransition=0
  116.  
  117. [movement4]
  118. frames4=39
  119. loop=Clsshth2.kqs Clsshth2 0.000000 1.0 0 0
  120. nCue=2
  121. cue0=0.794872 footstep
  122. cue1=0.871795 playsound sheath.aud
  123. nTransition=0
  124.  
  125. [movement5]
  126. frames5=17
  127. loop=cls_walk.kqs cls_walk 0.941176 -1.0 1 1
  128. nCue=2
  129. cue0=0.058824 footstep
  130. cue1=0.588235 footstep
  131. nTransition=0
  132.  
  133. [movement6]
  134. frames6=19
  135. loop=ls_bkjmp.KQS ls_bkjmp 0.000000 1.0 0 0
  136. nCue=1
  137. cue0=0.368421 playsound jump.aud
  138. nTransition=0
  139.  
  140. [movement7]
  141. frames7=11
  142. loop=ls_bkdie.KQS ls_bkdie 0.000000 1.0 0 0
  143. nCue=1
  144. cue0=0.000000 playsound jumpdie.aud
  145. nTransition=0
  146.  
  147. [movement8]
  148. frames8=12
  149. loop=ls_bkstp.KQS ls_bkstp 0.000000 1.0 0 0
  150. nCue=2
  151. cue0=0.083333 footstep
  152. cue1=0.166667 footstep
  153. nTransition=0
  154.  
  155. [movement9]
  156. frames9=4
  157. loop=ls_bkhld.KQS ls_bkhld 0.000000 1.0 1 1
  158. nCue=0
  159. nTransition=0
  160.  
  161. [movement10]
  162. frames10=8
  163. loop=clscrash.KQS clscrash 0.000000 1.0 0 0
  164. nCue=3
  165. cue0=0.000000 playsound crash.aud
  166. cue1=0.500000 footstep
  167. cue2=0.875000 footstep
  168. nTransition=0
  169.  
  170. [movement11]
  171. frames11=44
  172. loop=cls_die.kqs cls_die 0.000000 1.0 0 0
  173. nCue=3
  174. cue0=0.000000 playsound conrdies.aud
  175. cue1=0.636364 playsound whipout.aud
  176. cue2=0.068182 footstep
  177. nTransition=0
  178.  
  179. [movement12]
  180. frames12=6
  181. loop=cls_dtht.KQS cls_dtht 0.000000 1.0 0 0
  182. nCue=1
  183. cue0=0.000000 playsound c_dropit.aud
  184. nTransition=0
  185.  
  186. [movement13]
  187. frames13=14
  188. loop=Clsfalbk.kqs Clsfalbk 0.000000 1.0 0 0
  189. nCue=0
  190. nTransition=0
  191.  
  192. [movement14]
  193. frames14=14
  194. loop=Clsflfwd.kqs Clsflfwd 0.000000 1.0 0 0
  195. nCue=0
  196. nTransition=0
  197.  
  198. [movement15]
  199. frames15=115
  200. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  201. nCue=1
  202. cue0=0.000000 playsound firedie.aud
  203. nTransition=0
  204.  
  205. [movement16]
  206. frames16=42
  207. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  208. nCue=1
  209. cue0=0.000000 playsound c_iced.aud
  210. nTransition=0
  211.  
  212. [movement17]
  213. frames17=21
  214. loop=ls_jump.kqs ls_jump 0.000000 1.0 0 0
  215. nCue=1
  216. cue0=0.380952 playsound jump.aud
  217. nTransition=0
  218.  
  219. [movement18]
  220. frames18=11
  221. loop=ls_jdie.KQS ls_jdie 0.000000 1.0 0 0
  222. nCue=1
  223. cue0=0.000000 playsound jumpdie.aud
  224. nTransition=0
  225.  
  226. [movement19]
  227. frames19=11
  228. loop=ls_jstp.KQS ls_jstp 0.000000 1.0 0 0
  229. nCue=2
  230. cue0=0.000000 footstep
  231. cue1=0.090909 footstep
  232. nTransition=0
  233.  
  234. [movement20]
  235. frames20=3
  236. loop=ls_jhld.KQS ls_jhld 0.000000 1.0 1 1
  237. nCue=0
  238. nTransition=0
  239.  
  240. [movement21]
  241. frames21=11
  242. loop=clspivlt.kqs clspivlt 0.000000 1.0 1 1
  243. nCue=2
  244. cue0=0.909091 footstep
  245. cue1=0.454545 footstep
  246. nTransition=0
  247.  
  248. [movement22]
  249. frames22=46
  250. loop=clswprct.kqs clswprct 0.000000 1.0 0 0
  251. nCue=5
  252. cue0=0.065217 footstep
  253. cue1=0.804348 footstep
  254. cue2=0.826087 footstep
  255. cue3=0.086957 footstep
  256. cue4=0.108696 playsound magicrct.aud
  257. nTransition=0
  258.  
  259. [movement23]
  260. frames23=11
  261. loop=clsdraw.kqs clsdraw 0.000000 1.0 0 0
  262. nCue=2
  263. cue0=0.000000 playsound unsheath.aud
  264. cue1=0.181818 footstep
  265. nTransition=0
  266.  
  267. [movement24]
  268. frames24=21
  269. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  270. nCue=1
  271. cue0=0.000000 playsound Portal.aud
  272. nTransition=0
  273.  
  274. [movement25]
  275. frames25=31
  276. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  277. nCue=4
  278. cue0=0.000000 playsound Portalb.aud
  279. cue1=0.516129 footstep
  280. cue2=0.548387 footstep
  281. cue3=0.967742 footstep
  282. nTransition=0
  283.  
  284. [movement26]
  285. frames26=69
  286. loop=Cls_drdn.kqs Cls_drdn 0.000000 1.0 0 0
  287. nCue=1
  288. cue0=0.000000 playsound Under.aud
  289. nTransition=0
  290.  
  291. [movement27]
  292. frames27=9
  293. loop=clsreact.kqs clsreact 0.000000 1.0 0 0
  294. nCue=1
  295. cue0=0.000000 playsound conrouch.aud
  296. nTransition=0
  297.  
  298. [movement28]
  299. frames28=11
  300. loop=clsrctbk.KQS clsrctbk 0.000000 1.0 0 0
  301. nCue=3
  302. cue0=0.000000 playsound conrowbk.aud
  303. cue1=0.545455 footstep
  304. cue2=0.818182 footstep
  305. nTransition=0
  306.  
  307. [movement29]
  308. frames29=11
  309. loop=clspivrt.kqs clspivrt 0.000000 1.0 1 1
  310. nCue=2
  311. cue0=0.909091 footstep
  312. cue1=0.454545 footstep
  313. nTransition=0
  314.  
  315. [movement30]
  316. frames30=15
  317. loop=cls_run.kqs cls_run 0.000000 1.0 1 1
  318. nCue=2
  319. cue0=0.066667 footstep
  320. cue1=0.600000 footstep
  321. nTransition=4
  322. transition0=0.133333 waterrun 0.421053 runwaterrun
  323. ;toFrames0=19
  324. transition1=0.866667 stop 0.000000 stoprunstop
  325. ;toFrames1=21
  326. transition2=0.933333 stop 0.000000 runstopright
  327. ;toFrames2=21
  328. transition3=0.533333 stop 0.000000 runstopleft
  329. ;toFrames3=21
  330.  
  331. [movement31]
  332. frames31=20
  333. loop=clsrjump.kqs clsrjump 0.000000 1.0 0 0
  334. nCue=1
  335. cue0=0.100000 playsound jump.aud
  336. nTransition=0
  337.  
  338. [movement32]
  339. frames32=11
  340. loop=ls_rjdie.KQS ls_rjdie 0.000000 1.0 0 0
  341. nCue=1
  342. cue0=0.000000 playsound jumpdie.aud
  343. nTransition=0
  344.  
  345. [movement33]
  346. frames33=3
  347. loop=ls_rjhld.KQS ls_rjhld 0.000000 1.0 1 1
  348. nCue=0
  349. nTransition=2
  350. transition0=-1 run 0.800000 jumprun
  351. ;toFrames0=15
  352. transition1=-1 stop 0.000000 jumpstop
  353. ;toFrames1=21
  354.  
  355. [movement34]
  356. frames34=21
  357. loop=cls_stop.kqs cls_stop 0.000000 1.0 1 1
  358. nCue=0
  359. nTransition=4
  360. transition0=-1 run 0.800000 stoprun
  361. ;toFrames0=15
  362. transition1=-1 walk 0.235294 stopwalk
  363. ;toFrames1=17
  364. transition2=-1 waterrun 0.315789 stopwaterrun
  365. ;toFrames2=19
  366. transition3=-1 waterwalk 0.166667 stopwaterwalk
  367. ;toFrames3=24
  368.  
  369. [movement35]
  370. frames35=17
  371. loop=cls_walk.kqs cls_walk 0.000000 1.0 1 1
  372. nCue=2
  373. cue0=0.058824 footstep
  374. cue1=0.588235 footstep
  375. nTransition=4
  376. transition0=0.058824 stop 0.000000 walkstopleft
  377. ;toFrames0=21
  378. transition1=0.705882 stop 0.000000 walkstopright
  379. ;toFrames1=21
  380. transition2=0.176471 waterwalk 0.166667 walkwaterwalk
  381. ;toFrames2=24
  382. transition3=0.294118 stop 0.000000 stopwalkstop
  383. ;toFrames3=21
  384.  
  385. [movement36]
  386. frames36=19
  387. loop=clsswrun.KQS clsswrun 0.000000 1.0 1 1
  388. nCue=2
  389. cue0=0.052632 footstep
  390. cue1=0.526316 footstep
  391. nTransition=1
  392. transition0=0.157895 run 0.533333 waterrunrun
  393. ;toFrames0=15
  394.  
  395. [movement37]
  396. frames37=24
  397. loop=clsswwlk.KQS clsswwlk 0.000000 1.0 1 1
  398. nCue=2
  399. cue0=0.041667 footstep
  400. cue1=0.541667 footstep
  401. nTransition=1
  402. transition0=0.958333 walk 0.529412 waterwalkwalk
  403. ;toFrames0=17
  404.  
  405. ;Specific Animations-------------------------------------------------------
  406. [movement38]
  407. frames38=104
  408. loop=hma_cls.KQS hma_cls 0.000000 1.0 0 0
  409. nCue=0
  410. nTransition=0
  411.  
  412. [movement39]
  413. frames39=201
  414. loop=clsbadie.KQS clsbadie 0.000000 1.0 0 0
  415. nCue=0
  416. nTransition=0
  417.  
  418. [movement40]
  419. frames40=71
  420. loop=clsims11.KQS clsims11 0.000000 1.0 0 0
  421. nCue=0
  422. nTransition=0
  423.  
  424. [movement41]
  425. frames41=149
  426. loop=Cls_hmft.kqs Cls_hmft 0.000000 1.0 0 0
  427. nCue=1
  428. cue0=0.000000 playsound hm_die.aud
  429. nTransition=0
  430.  
  431. [movement42]
  432. frames42=31
  433. loop=clsready.kqs clsready 0.000000 1.0 0 0
  434. nCue=1
  435. cue0=0.096774 playsound Unsheath.aud
  436. nTransition=0
  437.  
  438. [movement43]
  439. frames43=21
  440. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  441. nCue=1
  442. cue0=0.000000 playsound poofdown.aud
  443. nTransition=0
  444.  
  445. [movement44]
  446. frames44=22
  447. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  448. nCue=3
  449. cue0=0.000000 playsound poofup.aud
  450. cue1=0.727273 footstep
  451. cue2=0.772727 footstep
  452. nTransition=0
  453.  
  454. ;Transition Animations-----------------------------------------------------
  455. [movement45]
  456. frames45=4
  457. loop=clsjmprn.kqs clsjmprn 0.000000 1.0 0 0
  458. nCue=1
  459. cue0=0.750000 footstep
  460. nTransition=0
  461.  
  462. [movement46]
  463. frames46=16
  464. loop=clsjmpst.kqs clsjmpst 0.000000 1.0 0 0
  465. nCue=2
  466. cue0=0.062500 footstep
  467. cue1=0.125000 footstep
  468. nTransition=0
  469.  
  470. [movement47]
  471. frames47=11
  472. loop=clsrstpl.kqs clsrstpl 0.000000 1.0 0 0
  473. nCue=2
  474. cue0=0.090909 footstep
  475. cue1=0.272727 footstep
  476. nTransition=0
  477.  
  478. [movement48]
  479. frames48=11
  480. loop=clsrstpr.kqs clsrstpr 0.000000 1.0 0 0
  481. nCue=2
  482. cue0=0.090909 footstep
  483. cue1=0.363636 footstep
  484. nTransition=0
  485.  
  486. [movement49]
  487. frames49=5
  488. loop=clsrunsr.KQS clsrunsr 0.000000 1.0 0 0
  489. nCue=0
  490. nTransition=0
  491.  
  492. [movement50]
  493. frames50=7
  494. loop=clsstprn.kqs clsstprn 0.000000 1.0 0 0
  495. nCue=0
  496. nTransition=0
  497.  
  498. [movement51]
  499. frames51=5
  500. loop=Clsstrst.kqs Clsstrst 0.000000 1.0 0 0
  501. nCue=2
  502. cue0=0.200000 footstep
  503. cue1=0.800000 footstep
  504. nTransition=0
  505.  
  506. [movement52]
  507. frames52=7
  508. loop=clsstpwk.kqs clsstpwk 0.000000 1.0 0 0
  509. nCue=0
  510. nTransition=0
  511.  
  512. [movement53]
  513. frames53=7
  514. loop=Clsstwst.kqs Clsstwst 0.000000 1.0 0 0
  515. nCue=2
  516. cue0=0.428571 footstep
  517. cue1=0.857143 footstep
  518. nTransition=0
  519.  
  520. [movement54]
  521. frames54=6
  522. loop=clsstpsr.KQS clsstpsr 0.000000 1.0 0 0
  523. nCue=1
  524. cue0=0.000000 footstep
  525. nTransition=0
  526.  
  527. [movement55]
  528. frames55=6
  529. loop=clsstpsw.KQS clsstpsw 0.000000 1.0 0 0
  530. nCue=1
  531. cue0=0.000000 footstep
  532. nTransition=0
  533.  
  534. [movement56]
  535. frames56=11
  536. loop=clswstpl.kqs clswstpl 0.000000 1.0 0 0
  537. nCue=2
  538. cue0=0.000000 footstep
  539. cue1=0.818182 footstep
  540. nTransition=0
  541.  
  542. [movement57]
  543. frames57=11
  544. loop=clswstpr.kqs clswstpr 0.000000 1.0 0 0
  545. nCue=1
  546. cue0=0.818182 footstep
  547. nTransition=0
  548.  
  549. [movement58]
  550. frames58=5
  551. loop=clswksw.KQS clswksw 0.000000 1.0 0 0
  552. nCue=0
  553. nTransition=0
  554.  
  555. [movement59]
  556. frames59=5
  557. loop=clssrrun.KQS clssrrun 0.000000 1.0 0 0
  558. nCue=0
  559. nTransition=0
  560.  
  561. [movement60]
  562. frames60=5
  563. loop=clsswwk.KQS clsswwk 0.000000 1.0 0 0
  564. nCue=1
  565. cue0=0.000000 footstep
  566. nTransition=0
  567.  
  568.